Analysis of "Famicom Detective Club: The Missing Heir & Famicom Detective Club: The Girl Who Stands Behind"

The year was 1988 when the NES (known as the Famicom in Japan) received “Famicom Detective Club: The Missing Heir”, a game that put Japanese people in the shoes of a detective to solve an intricate case. This title was quite popular, so much so that, the following year (1989), a second installment was released, called “Famicom Detective Club: The Girl Who Stands Behind”. Unfortunately, these games did not make it out of Japan.Review of “Famicom Detective Club: The Missing Heir & Famicom Detective Club: The Girl Who Stands Behind” Review of “Famicom Detective Club: The Missing Heir & Famicom Detective Club: The Girl Who Stands Behind”

Now, Nintendo Switch has fixed this. And it is that this coming May 14 goes on sale “Famicom Detective Club: The Missing Heir & Famicom Detective Club: The Girl Who Stands Behind”, a remake that collects the original games for the hybrid console. Do you want to know what exactly these titles consist of? Next, we leave you our analysis, which we hope will clear up your doubts.

Two Games in One

First and foremost, “Famicom Detective Club” includes two games: “The Missing Heir” and “The Girl Who Stands Behind”. This second is a prequel to the first. Unlike other compilations, in this one, both deliveries will appear separately on the Nintendo Switch menu, with a different icon for each title.

As we mentioned in the introduction, both games present us with independent stories, and we don't have to complete them in any particular order. We recommend that you respect the order in which the games came out, and complete "The Missing Heir" first, although it is also a good idea to start with "The Girl Who Stands Behind" to experience the events in chronological order. If you want to know more details about in which order it is convenient to play them, you can consult the article that we dedicate to the subject.

In both games the protagonist is the same, a young boy who we will have to give a first and last name. The two stories have seemed very good to us, full of unknowns, hectic moments, small touches of terror and humorous scenes. Each of them can give us about 10 – 12 hours, which makes the duration of the game as a whole more than 20 hours. As for the gameplay, it is practically identical in both games. We will talk about it in detail below.

The Missing Heir

“The Missing Heir” begins with our character being rescued after having suffered a big fall off a cliff. Upon awakening, we realize that we have lost our memory. Soon, we meet Ayumi, a girl our age who claims to be our friend. She tells us that we are both assistants at the Utsugi Detective Agency, and, with her help, we discover that, before suffering the spectacular fall, our character was in the middle of an investigation.

In that case, we have to discover the truth behind the death of Kiku, the head of the powerful Ayashiro family. Is there really something strange in his death? Does it have anything to do with our accident? All this is what our character will have to discover, with the help of Ayumi.

The Girl Who Stands Behind

“The Girl Who Stands Behind” takes place a couple of years before the previous game. One day, the body of Yoko, a young first-year student at Ushimitsu High School, appears in the river. The indications suggest that she has been murdered, so our protagonist will have to start investigating.

Shortly into our investigations, we found out that Yoko, who had a detective club in high school, was investigating something. Could her death be related to it? Why would anyone want to kill her? We will be the ones in charge of clarifying the facts, and we will once again have the help of Ayumi.

Investigating leads to the truth

Now we will explain how to play in these installments. As we have already mentioned, the two games follow the same mechanics. During our adventure, we go from one place to another: a part of a character's house, the Utsugi Detective Agency, the entrance of the institute, the staff room, etc. Each of these sites is seen completely on the screen, showing what our protagonist's eyes see, so we cannot move within it. It's like a comic strip.